- Written by Scarob
- Published: 06 Jul 2017
Elite Dangerous has a huge number of ships available all with different capabilities. Each ship can be kitted out further to adapt to specific roles.
The current fleet is show-cased on this page with each ships load-out.
The Elite: Dangerous community has helped out with these set-ups and you can see more on YouTube with details on how to outfit each ship and why. It's a great resource for information.
Below are the ships with outfitting so far. Some of these have been changed to suit the role needed for the particular stream so I've included here the base set-ups for each ship.
We use Coriolis for outfitting which is a great resource and helps to get an idea of what works and how much it would cost.
If you've got any further questions please pop into the Discord where we have some really awesome and knowledgeable members that are willing to help.
I picked the Lakon Asp Explorer as my dedicated exploration ship. Even though it's more expensive, and lacks the maximum effective range of it's closest rival, the Diamondback Explorer, the Asp's better internal slots and open cockpit still make it a staple choice for explorers, especially those that want a bit more sustainability on longer journeys.
This Asp was kitted with exploration in mind. It has a good jump range, and the full array of detailed surface scanners and advanced discovery scanners help with getting exploration data to sell when I return from an expedition. An Auto Field Maintenance Unit (AFMU) is installed for repairs to internal modules. Meanwhile the SRV bay also allows the Asp to make planetary excursions for more exploration options and for gathering materials which can be used in boosts or for restocking the AFMU. A full array of heat sinks mean that the Asp is unlikely to run out during long periods outside of the Bubble, while a class 6 fuel scoop makes refuelling around a suitable star a breeze.
The build I use on my Asp omits weapons, which are mostly dead weight far from pirate infested systems in the bubble. Even when I do get interdicted, I prefer to run away, rather than risking taking too much damage during the trip.
2. Teabagger (Cobra MkIII)
Since I had the money to spare, and wasn't sure where to go next, the Faulcon-Delacy Cobra Mk. III was recommended as the best choice to choose after his Sidewinder. As an affordable Jack-of-all-Trades, the Cobra let me do a bit of everything as I was figuring out the game. Even now I have ships that specialize in certain roles, the Cobra still lets me do the things my more specialized ships can't do.
I picked the load-out for my Cobra with versatility in mind. It has weapons, shields and a good power distributor to let me do combat, enough cargo space to let me do some trade related missions, an SRV and Advanced discovery scanner to let me do some exploring, and even a Fuel Scoop to let me do long range travel.
In the past I ran a passenger cabin on the Cobra to make some money that way. But I replaced that with a cargo bay once I got my first dedicated passenger ship in the form of a Dolphin.
More Coming Soon...